I have a simple game where the user has to type with the virtual keyboard and everytime a key is pressed, the particle System is played. The first time its played, the particle system makes the game lag, after that it plays smooth.
Is there a way to preload it? I tried playing the particle system before the key is pressed, but that doesn't fix the issue, does anybody have experience with this?
Additional information: I'm not instantiating the particle system, I have just placed it in my scene and ".Play()" it.
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