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Unity Analytics: when are custom events available in the funnel setup

I just added unity analytics to my project and started to track custom events (which works fine), though I'm not able to select the custom event in the funnel setup. Does it take a couple of hours till...

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Build for iPhone fails: Apple Match-O Linker Error Unity 5

This error seems to appear a lot but I couldn't find a working fix. Any idea how to solve this or what could cause it?

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How to link to my app in the app store

I'm trying to create a button that will send my users to my app on the app store to rate my game. For testing purposes I used crossy road to see if it works: Application.OpenURL...

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iOS version is 10 times larger than android game

My game "Just 5" is 26 MB on Android (57.66 MB after installation) and on iOS it is 43.2 MB, but after installing the game on my iphone 5s its size becomes 548 MB (screenshots attached)![alt text][1]....

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Unet Networking: having two clients in the editor instead of building for...

I find it quite cumbersome to "build" a standalone Client just to test my networking, I'm losing a lot of time just for the build process (sure its only a couple of seconds, but it adds up). Is there...

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Unity Collaborate: DownloadEntryRequest failed, Reason: 401

Anybody familiar with this? I currently can't update my project. If I delete it localy and try to download the whole project again, I receive this error message for every file in the unity log:...

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Can't add texture to procedurally generated plane

I'm quite new to Unity and currently have the issue that I can't add a texture to my procedurally generated plane: function Start () { //Create landscape var plane : GameObject =...

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When mobile keyboard is active, button clicks are not responding

In my game I have a canvas with a couple of buttons, I also have an inputfield. When the user clicks on the inputfield, the virtual keyboard slides up. If the users presses on a button, the button...

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Mobile: Playing particle effect for the first time, system lags

I have a simple game where the user has to type with the virtual keyboard and everytime a key is pressed, the particle System is played. The first time its played, the particle system makes the game...

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Android App Icon pixelated

I'm testing my app on my Nexus 5 and am currently finishing up the publishing process. My Icon always appears pixelated on my device (I tried the default icon variant, as well as the "icon for every...

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Shadows on 2d Sprites?

Is it possible that Sprites in Unity cast shadows? I searched for it and could find options to turn on cast and receive shadows but those doesn't seem to work. If it is possible, what would be the...

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Build for android: everything is black except UI, works on other phone

I just tried my game on my Nexus 5 phone and everything is black/invisible except for the UI. I build the game for my Samsung Galaxy S2 and everything works. Is this a known issue? Does somebody have a...

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Hex colors in unity

This is bothering me for quite some time: How can you use hex color values in your script, without the need to convert it first. Is there a simple script or asset everyone is using? I can't be the only...

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Unity Analytics: when are custom events available in the funnel setup

I just added unity analytics to my project and started to track custom events (which works fine), though I'm not able to select the custom event in the funnel setup. Does it take a couple of hours till...

View Article

Build for iPhone fails: Apple Match-O Linker Error Unity 5

This error seems to appear a lot but I couldn't find a working fix. Any idea how to solve this or what could cause it?

View Article


How to link to my app in the app store

I'm trying to create a button that will send my users to my app on the app store to rate my game. For testing purposes I used crossy road to see if it works: Application.OpenURL...

View Article

iOS version is 10 times larger than android game

My game "Just 5" is 26 MB on Android (57.66 MB after installation) and on iOS it is 43.2 MB, but after installing the game on my iphone 5s its size becomes 548 MB (screenshots attached)![alt text][1]....

View Article


Unet Networking: having two clients in the editor instead of building for...

I find it quite cumbersome to "build" a standalone Client just to test my networking, I'm losing a lot of time just for the build process (sure its only a couple of seconds, but it adds up). Is there...

View Article

Unity Collaborate: DownloadEntryRequest failed, Reason: 401

Anybody familiar with this? I currently can't update my project. If I delete it localy and try to download the whole project again, I receive this error message for every file in the unity log:...

View Article
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