Unity Analytics: when are custom events available in the funnel setup
I just added unity analytics to my project and started to track custom events (which works fine), though I'm not able to select the custom event in the funnel setup. Does it take a couple of hours till...
View ArticleBuild for iPhone fails: Apple Match-O Linker Error Unity 5
This error seems to appear a lot but I couldn't find a working fix. Any idea how to solve this or what could cause it?
View ArticleHow to link to my app in the app store
I'm trying to create a button that will send my users to my app on the app store to rate my game. For testing purposes I used crossy road to see if it works: Application.OpenURL...
View ArticleiOS version is 10 times larger than android game
My game "Just 5" is 26 MB on Android (57.66 MB after installation) and on iOS it is 43.2 MB, but after installing the game on my iphone 5s its size becomes 548 MB (screenshots attached)![alt text][1]....
View ArticleUnet Networking: having two clients in the editor instead of building for...
I find it quite cumbersome to "build" a standalone Client just to test my networking, I'm losing a lot of time just for the build process (sure its only a couple of seconds, but it adds up). Is there...
View ArticleUnity Collaborate: DownloadEntryRequest failed, Reason: 401
Anybody familiar with this? I currently can't update my project. If I delete it localy and try to download the whole project again, I receive this error message for every file in the unity log:...
View ArticleCan't add texture to procedurally generated plane
I'm quite new to Unity and currently have the issue that I can't add a texture to my procedurally generated plane: function Start () { //Create landscape var plane : GameObject =...
View ArticleWhen mobile keyboard is active, button clicks are not responding
In my game I have a canvas with a couple of buttons, I also have an inputfield. When the user clicks on the inputfield, the virtual keyboard slides up. If the users presses on a button, the button...
View ArticleMobile: Playing particle effect for the first time, system lags
I have a simple game where the user has to type with the virtual keyboard and everytime a key is pressed, the particle System is played. The first time its played, the particle system makes the game...
View ArticleAndroid App Icon pixelated
I'm testing my app on my Nexus 5 and am currently finishing up the publishing process. My Icon always appears pixelated on my device (I tried the default icon variant, as well as the "icon for every...
View ArticleShadows on 2d Sprites?
Is it possible that Sprites in Unity cast shadows? I searched for it and could find options to turn on cast and receive shadows but those doesn't seem to work. If it is possible, what would be the...
View ArticleBuild for android: everything is black except UI, works on other phone
I just tried my game on my Nexus 5 phone and everything is black/invisible except for the UI. I build the game for my Samsung Galaxy S2 and everything works. Is this a known issue? Does somebody have a...
View ArticleHex colors in unity
This is bothering me for quite some time: How can you use hex color values in your script, without the need to convert it first. Is there a simple script or asset everyone is using? I can't be the only...
View ArticleUnity Analytics: when are custom events available in the funnel setup
I just added unity analytics to my project and started to track custom events (which works fine), though I'm not able to select the custom event in the funnel setup. Does it take a couple of hours till...
View ArticleBuild for iPhone fails: Apple Match-O Linker Error Unity 5
This error seems to appear a lot but I couldn't find a working fix. Any idea how to solve this or what could cause it?
View ArticleHow to link to my app in the app store
I'm trying to create a button that will send my users to my app on the app store to rate my game. For testing purposes I used crossy road to see if it works: Application.OpenURL...
View ArticleiOS version is 10 times larger than android game
My game "Just 5" is 26 MB on Android (57.66 MB after installation) and on iOS it is 43.2 MB, but after installing the game on my iphone 5s its size becomes 548 MB (screenshots attached)![alt text][1]....
View ArticleUnet Networking: having two clients in the editor instead of building for...
I find it quite cumbersome to "build" a standalone Client just to test my networking, I'm losing a lot of time just for the build process (sure its only a couple of seconds, but it adds up). Is there...
View ArticleUnity Collaborate: DownloadEntryRequest failed, Reason: 401
Anybody familiar with this? I currently can't update my project. If I delete it localy and try to download the whole project again, I receive this error message for every file in the unity log:...
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