Is it possible that Sprites in Unity cast shadows? I searched for it and could find options to turn on cast and receive shadows but those doesn't seem to work. If it is possible, what would be the steps necessary for it?
Or would it be much easier to just use 3d objects with an orthographic camera?
![alt text][1]
![alt text][2]
[1]: http://answers.unity3d.com/storage/temp/50891-spriteshadow.png
[2]: http://answers.unity3d.com/storage/temp/50892-spriteshadow2.png
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